﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLib.Gameplay.Scripting
{
	/// <summary>
	/// Interpretation of player interaction with objects or environment
	/// </summary>
	public class ScriptAction
	{
		public virtual void Update(double deltaTime)
		{
			throw new System.NotImplementedException();
		}

		public bool IsCompleted()
		{
			throw new System.NotImplementedException();
		}
	}
}
